'Declaration Public Overloads Overridable Function PerformAction( _ ByVal actionCode As UltraComboAction, _ ByVal shift As Boolean, _ ByVal control As Boolean _ ) As Boolean
public virtual bool PerformAction( UltraComboAction actionCode, bool shift, bool control )
Invoke this method to simulate an action the user can perform.
Many actions are only appropriate in certain situations; if an action is inappropriate, it will not be performed. For example, attempting to delete rows by performing the DeleteRows action (37 - KeyActionDeleteRows) will have no effect if no rows are selected. Similarly, an attempt to toggle a cell's dropdown list by performing a droptown toggle action (14 - KeyActionToggleDropdown) will also be ignored if the column does not have a dropdown list associated with it.
You can use the CurrentState property to determine the state of the control when the action is about to be performed.
Imports Infragistics.Win.UltraWinGrid Private Sub button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles button1.Click Dim state As UltraGridState ' Get the current state of the grid state = Me.ultraGrid1.CurrentState ' Check the state bit flags to see if the 'InEdit' bit is set If ((state And UltraGridState.InEdit) = 0) Then ' since we aren't in edit mode check the bit that ' determines if a cell is selected. If it is then ' call perform action to enter edit mode If ((state And UltraGridState.Cell) = UltraGridState.Cell) Then Me.ultraGrid1.PerformAction(UltraGridAction.EnterEditMode) End If End If ' Note: The concept applies to UltraCombo controls as ' well except that the combo's KeyActionMappings is ' a collection of a mapping class, and associated ' state and actiion flags, that make sense for a combo ' (i.e. ComboKeyActionMapping, UltraComboAction and ' UltraComboState. End Sub
using Infragistics.Win.UltraWinGrid; private void button1_Click(object sender, System.EventArgs e) { // Get the current state of the grid UltraGridState state = this.ultraGrid1.CurrentState; // Check the state bit flags to see if the 'InEdit' bit is set if ( ( state & UltraGridState.InEdit ) == 0 ) { // since we aren't in edit mode check the bit that // determines if a cell is selected. If it is then // call perform action to enter edit mode if ( ( state & UltraGridState.Cell ) == UltraGridState.Cell ) this.ultraGrid1.PerformAction( UltraGridAction.EnterEditMode ); } // Note: The concept applies to UltraCombo controls as // well except that the combo's KeyActionMappings is // a collection of a mapping class, and associated // state and actiion flags, that make sense for a combo // (i.e. ComboKeyActionMapping, UltraComboAction and // UltraComboState. }
Target Platforms: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2