Version

RectanglesCollide Method

Returns whether or not Rectangle A and B would collide if they were rotated at the given angle, using their centers as the axis of rotation.
Overload List
OverloadDescription
RectanglesCollide(Single,RectangleF,RectangleF)Returns whether or not Rectangle A and B would collide if they were rotated at the given angle, using their centers as the axis of rotation.  
RectanglesCollide(Single,RectangleF[])Returns whether or not any Rectangle in the array would collide with another rectangle if they were all rotated at the given angle, using their centers as the axis of rotation.  
Requirements

Target Platforms: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also