Imports System Imports System.Drawing Imports System.IO Imports System.Collections.Generic Imports System.ComponentModel Imports Infragistics.Shared Imports Infragistics.Win Imports Infragistics.Win.Misc Imports Infragistics.Win.Misc.UltraWinNavigationBar Imports System.Globalization Private Const LCID_SPAIN As Integer = 3082 Private Const LCID_FRANCE As Integer = 1036 Private Const LCID_GERMANY As Integer = 1031 ' <summary> ' Handles the UltraNavigationBar's 'NavigationPathParseError' event. ' </summary> Private Sub OnNavigationBarNavigationPathParseError(ByVal sender As Object, ByVal e As NavigationPathParseErrorEventArgs) Dim dialogMessage As String = String.Empty Dim dialogCaption As String = String.Empty ' Determine whether we specifically recognize the current culture Dim culture As CultureInfo = System.Globalization.CultureInfo.CurrentCulture ' If a culture that you would like to support in your application ' is not cased here, don't panic - more language conversions are ' available courtesy of AltaVista's Babel Fish Translation ' (http://babelfish.altavista.com) Select Case culture.LCID Case LCID_SPAIN dialogMessage = "La trayectoria especificada no existe." dialogCaption = "Error" Case LCID_FRANCE dialogMessage = "Le chemin indiqué n'existe pas." dialogCaption = "Erreur" Case LCID_GERMANY dialogMessage = "Der spezifizierte Weg besteht nicht." dialogCaption = "Störung" End Select ' If we specifically recognized the current culture, display the default ' dialog with a culture-specific error message and caption. e.DisplayErrorMessage = dialogMessage.Length > 0 If (e.DisplayErrorMessage) Then ' Append the invalid text to the dialog message, and assign ' it to the ErrorMessage property of the event arguments. dialogMessage = String.Format("{0}{1}('{2}')", dialogMessage, Environment.NewLine, e.InvalidText) e.ErrorMessage = dialogMessage ' Assign the culture-specific caption to the ErrorMessageCaption property. e.ErrorMessageCaption = dialogCaption Else ' Display a MessageBox with a 'Question' icon and Yes/No buttons ' if the end user elects not to type a different path, set the ' StayInEditMode property of the event arguments to false so the ' control is brought out of edit mode. dialogMessage = String.Format("The string '{0}' could not be parsed into a location. Would you like to try again?", e.InvalidText) Dim result As DialogResult = MessageBox.Show(dialogMessage, e.ErrorMessageCaption, MessageBoxButtons.YesNo, MessageBoxIcon.Question) Select Case result Case DialogResult.No e.StayInEditMode = False End Select End If End Sub ' <summary> ' Handles the UltraNavigationBar's 'EnteredEditMode' event. ' </summary> Private Sub OnNavigationBarEnteredEditMode(ByVal sender As Object, ByVal e As EditModeEventArgs) Dim navigationBar As UltraNavigationBar = sender Dim editor As EmbeddableEditorBase = navigationBar.Editor Dim navigationPath As String = editor.CurrentEditText ' Separate each node in the path by splitting on the path separator Dim locations As String() = navigationPath.Split(navigationBar.PathSeparator.ToCharArray()) ' Set the editor's SelectionLength and SelectionStart properties so ' that only the text of the last location in the path is selected. editor.SelectionLength = locations(locations.Length - 1).Length editor.SelectionStart = navigationPath.Length - editor.SelectionLength End Sub
using System; using System.Drawing; using System.IO; using System.Collections.Generic; using System.ComponentModel; using Infragistics.Shared; using Infragistics.Win; using Infragistics.Win.Misc; using Infragistics.Win.Misc.UltraWinNavigationBar; private const int LCID_SPAIN = 3082; private const int LCID_FRANCE = 1036; private const int LCID_GERMANY = 1031; /// <summary> /// Handles the UltraNavigationBar's 'NavigationPathParseError' event. /// </summary> void OnNavigationBarNavigationPathParseError(object sender, NavigationPathParseErrorEventArgs e) { string dialogMessage = string.Empty; string dialogCaption = string.Empty; // Determine whether we specifically recognize the current culture CultureInfo culture = System.Globalization.CultureInfo.CurrentCulture; // If a culture that you would like to support in your application // is not cased here, don't panic - more language conversions are // available courtesy of AltaVista's Babel Fish Translation // (http://babelfish.altavista.com) switch ( culture.LCID ) { case LCID_SPAIN: { dialogMessage = "La trayectoria especificada no existe."; dialogCaption = "Error"; } break; case LCID_FRANCE: { dialogMessage = "Le chemin indiqué n'existe pas."; dialogCaption = "Erreur"; } break; case LCID_GERMANY: { dialogMessage = "Der spezifizierte Weg besteht nicht."; dialogCaption = "Störung"; } break; } // If we specifically recognized the current culture, display the default // dialog with a culture-specific error message and caption. e.DisplayErrorMessage = dialogMessage.Length > 0; if ( e.DisplayErrorMessage ) { // Append the invalid text to the dialog message, and assign // it to the ErrorMessage property of the event arguments. dialogMessage = string.Format("{0}{1}('{2}')", dialogMessage, Environment.NewLine, e.InvalidText); e.ErrorMessage = dialogMessage; // Assign the culture-specific caption to the ErrorMessageCaption property. e.ErrorMessageCaption = dialogCaption; } else { // Display a MessageBox with a 'Question' icon and Yes/No buttons; // if the end user elects not to type a different path, set the // StayInEditMode property of the event arguments to false so the // control is brought out of edit mode. dialogMessage = string.Format( "The string '{0}' could not be parsed into a location. Would you like to try again?", e.InvalidText ); DialogResult result = MessageBox.Show( dialogMessage, e.ErrorMessageCaption, MessageBoxButtons.YesNo, MessageBoxIcon.Question ); switch ( result ) { case DialogResult.No: { e.StayInEditMode = false; } break; } } } /// <summary> /// Handles the UltraNavigationBar's 'EnteredEditMode' event. /// </summary> void OnNavigationBarEnteredEditMode(object sender, EditModeEventArgs e) { UltraNavigationBar navigationBar = sender as UltraNavigationBar; EmbeddableEditorBase editor = navigationBar.Editor; string navigationPath = editor.CurrentEditText; // Separate each node in the path by splitting on the path separator string[] locations = navigationPath.Split( navigationBar.PathSeparator.ToCharArray() ); // Set the editor's SelectionLength and SelectionStart properties so // that only the text of the last location in the path is selected. editor.SelectionLength = locations[locations.Length - 1].Length; editor.SelectionStart = navigationPath.Length - editor.SelectionLength; }
Target Platforms: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2