Simulates user interaction with the control.
Parameters
- actionCode
- An UltraTreeAction enumeration value that determines the user action to be performed.
- shift
- A boolean which specifies whether the action should be performed as if the shift key is depressed. This mainly affects actions where selection is involved and determines if the existing selection is extended, as it is when the user holds down the shift key and selects a range of rows in a grid.
- control
- A boolean which specifies whether the action should be performed as if the control key is depressed. This mainly affects actions where selection is involved and determines if the existing selection is maintained, as it is when the user holds down the control key and selects a row in a grid.
Return Value
true if the action completed successfully, false if the action failed.
The following code illustrates how to test what state a tree control is in and to perform an action based on the current state, in this case toggling the active node's checked state if its style is a checkbox.
Imports Infragistics.Win.UltraWinTree
Private Sub button16_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles button16.Click
Dim state As UltraTreeState
' Get the current state of the tree control
state = Me.ultraTree1.CurrentState
' Check the state bit flags to see if the 'InEdit' bit is set.
' Only proceed if the node is not in edit mode.
If (state And UltraTreeState.InEdit) = 0 Then
' Since we aren't in edit mode check the bit that
' determines if the active node is a checkbox.
' If it is then call perform action to toggle the
' node's check state.
If (state And UltraTreeState.IsCheckbox) = UltraTreeState.IsCheckbox Then
Me.ultraTree1.PerformAction(UltraTreeAction.ToggleCheckbox, False, False)
End If
End If
End Sub
using Infragistics.Win.UltraWinTree;
private void button16_Click(object sender, System.EventArgs e)
{
// Get the current state of the tree control
UltraTreeState state = this.ultraTree1.CurrentState;
// Check the state bit flags to see if the 'InEdit' bit is set
// Only proceed if the node is not in edit mode.
if ( ( state & UltraTreeState.InEdit ) == 0 )
{
// Since we aren't in edit mode check the bit that
// determines if the active node is a checkbox.
// If it is then call perform action to toggle the
// node's check state.
if ( ( state & UltraTreeState.IsCheckbox ) == UltraTreeState.IsCheckbox )
this.ultraTree1.PerformAction( UltraTreeAction.ToggleCheckbox, false, false );
}
}
Target Platforms: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2